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![]() ![]() Hello Neighbor opens with a horrible scene. It is a fickle, arbitrary experience that demands you be a mind reader, an expert in level layout, and a master of a fumbling control scheme. ![]() The reality, I am sad to report, is that Hello Neighbor fails at those things. Hello Neighbor is meant to be a more reactive Alien Isolation or a more dynamic Amnesia. The combination of these two game design ideas should, in theory, create a very exciting scenario. ![]() The second is that it wants you to solve puzzles in tightly constructed environments. ![]() The first is that it wants you to play head-to-head up against a malevolent AI kidnapper/murder man in a high-stakes game of cat and mouse.
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